THE ANATOMY OF A SURGICAL ANIMATION
The TVASurg Method
00:00 Introduction
01:49 PART 1 : Setting up the project
17:19 PART 2: Compositing
28:16 PART 3: Model animation
44:00 PART 4: Rendering and final compositing
More video timestamps below
Presented as a "BMClass" on November 28th, 2021 for the Biomedical Communications Alumni Association's annual "UnCon" event, this presentation is a demonstration of our production process for surgical animations at TVASurg. A recent solo video and a recent team video are presented to walk viewers through two different scenarios, and show some of the different considerations that must be made depending on the project structure.
We show how we utilize features such as Layers and Takes in Maxon's Cinema 4D to handle animation projects with many shots (in the range of 20-40 per video). At TVASurg we make extensive use of the Notion app for team organization and project communications, use several methods for sharing and tracking changes including Annotation tags to make notes directly in the C4D scene files, and have begun to favour FBX for transferring models between C4D and Pixologic ZBrush to take advantage of some key features that file format provides.
This presentation will cover many features within software tools, but more significantly, will provide an overview at the larger scale of a project management lens, with lessons that can be applied to projects regardless of software preference
00:00 Introduction
01:49 PART 1 : SETTING UP THE PROJECT
02:30 Notion for Project Management
03:10 Base 3D assets
06:15 C4D Annotations
08:19 3D Scene prep
11:42 3D cameras
15:01 3D storyboards
17:19 PART 2: COMPOSITING
17:56 Project folder structure
18:36 Audio pacing in AE
19:04 AE comps
22:23 Making playblasts in C4D
24:34 Compositing playblasts in AE
28:16 PART 3: MODEL ANIMATION
28:43 C4D Pose Morphs
31:28 Vertex tags
32:33 C4D XPresso Rigs
35:21 Suture animations
44:00 PART 4: RENDERING AND FINAL COMPOSITING
44:53 C4D Shaders
47:55 C4D Render settings
49:28 Render passes
51:59 Final Compositing in AE